This, The Hogarth Tarzan, was my second or third sculpt, completed after the Doc Savage/Python piece. All my early sculptures incorporated a much more labor intensive approach than the one I use now. I no longer sculpt every muscle first, I generally block in the entire form and accent only the muscles essential for a given pose. However, I believe this is a very useful approach when starting out to get a feel for the underlying mechanics of the human body. The effort is never wasted and will pay dividends far down the line.

These pictures are not the sharpest (for some reason I hand held the the camera so they are a touch blurry), but they are still useful

Click here for Joe's Notes on sculpting


Click on images for a larger view

STEP 1

In this shot the armature has been anchored to the base and posed. The basic skeleton has been blocked in using regular sculpy.

Everything was then cooked in the oven to harden the material before taking the next step.



STEP 2

In this shot I am mapping in various muscle groups over the skeleton using super sculpy. I find regular sculpy too soft to work important details with.


STEP 3

Farther along, in this shot the muscles are almost all mapped in and the sculpture has been cooked again. A layer of 'skin' (a thin, rolled out layer of clay) is being applied on the torso and thighs to tie the muscles together and give a natural look.

STEP 4

Almost finished. The skin has been applied all over. Water and rocks of the base are sculpted in regular sculpy.

Various real rocks were used to texture stamp the rocks.



Again, while there are steps I took here that are not truly necessary, when I first started sculpting they were extremely useful in getting myself acquainted with various nuances of the human body in three dimensions. I might add that all of the above also augmented my draftsmanship greatly. There is nothing like truly knowing in your mind's eye exactly what you are drawing looks like in three dimensions. It makes rendering anything exponentially easier, particularly when needing to either substantially change inaccurate reference or work completely from imagination. There is nothing like the ability to turn something around in your mind's eye as you draw. I can't think of any better practice for developing this skill than sculpting.

Best,
Joe