NOTES
ON SCULPTING
As
in my section on painting, I am writing these notes in response
to often asked questions regarding how I do what I do. Again,
as in my notes on painting, I want to clearly state that what
I write is only one way of doing things. It is in no way intended
to be definitive. The field of sculpture is vast and I can only
comment on my work over the last ten years, which is sculpture
that is additive, such as clay or wax, and is cast for reproduction.
It does not refer to chipping marble except in the broad sense
of what makes an interesting piece of three-dimensional art.
Sculptural knowledge of the academic kind is extremely important,
I believe, but is far better described than I can articulate
here in a myriad of wonderful books (particularly in the Dover
collection). I strongly recommend that anyone seeking to learn
should do what I did: read and look at everything they can get
their eyes on and talk to everyone who knows more than they
do.
What
may be most useful in these notes is the practical knowledge
of some materials, tools and processes gained from different
experiences in different fields. Over the years I’ve sculpted
everything from half-inch human heads to twice life-size figures
and just about every other kind of thing in between. These are
some solutions I’ve come up with to adapt to the many
different demands of those projects. In any event, I hope they
prove useful.
THE CONCEPT
As
in painting, I have found that everything begins with drawing.
Whatever the need, I draw endless thumbnail sketches, turning
the composition around in my head, keeping in mind that in most
cases the piece will be viewed from all angles. When brainstorming
this way it is important to be able to visualize in three dimensions
when sketching from imagination. I do not really know how to
explain it, it is something that always has come intuitively.
If I draw something from one angle, as I turn it around in my
mind it will logically look like ‘this’ from another
angle. Sometimes it helps to do one profile drawing and draw
horizontal lines across a page from key points, such as a line
indicating the level of the top, bottom and middle of a statue.
Those key points line up and help you visualize when drawing
it from a different angle (See an example of this here)
Of course, you could always sculpt a whole bunch of ‘thumbnail
sculpts’. That is not a bad way to go, it just takes a
lot more time. Do whatever works best so long as you don’t
waste your time on a detailed drawing or sculpt before you have
a strong basic idea of where you are going.
I
tend toward lines and forms that flow and move the eye from
one point to another around the sculpture. Since the statue
can’t move itself, if the viewer is so engaged, it helps
create motion by having him move around it or turn the statue.
Composition can be talked about to a point, but I think that
past the basics it is a very individual thing. Over time, either
consciously or unconsciously, each artist develops a look of
his or her own.
Among
the things that need to be considered are size, what its purpose
is, cost, weight and complexity – these things are important
in that the composition of a piece has a lot to do with how
difficult it is to cast. A well planned sculpture can not only
be more successful visually, but far easier to cast as well.
Things like undercuts - extreme creases such as deep folds or
complicated forms which intertwine that create difficulty in
pulling the mold off of a piece - are to be avoided if possible.
THE SCULPTING MATERIAL
The
traditional material is an oil and sulfur-based clay called
plastecine. It comes in various hardnesses, has good texture
and will stay pliable for a long time. The problem is, if you
are sculpting commercially and you do not know how to make a
mold of your finished piece, there is no way to ship it to someone
who can make a mold if you cannot transport it personally. Since
many of the materials used in casting are highly toxic, and
I have kids running around (not to mention a concern for my
own well being), I never got into casting. What to do?
Enter
a synthetic compound called ‘Super Sculpy”. This
material changed many things because it has a texture close
enough to plastecene, but unlike the latter, it can be fired
in your home oven at 200+ degrees and when it cools off, it
is hard. This means the resulting piece can be sanded, drilled,
added to etc., then packed and shipped safely to whomever can
cast it. It can be gotten at just about any art store, but if
you are going to use it in quantity, I suggest you find a source
to buy it in bulk.
THE ARMATURE
After
a composition is decided upon and the size of the piece determined,
it is time to make and armature, a wire framework of sorts –
essentially a skeleton, in order to support the weight of the
clay during sculpting.
If
the sculpt is of a figure that is 12” tall, I draw a rough
human skeleton 12” high and measure out the wire to fit
on top of the bones. There are many books out there that explain
many good methods of doing this, or just use your common sense.
One thing to keep in mind is that it is very difficult to add
clay to bare wire, so whatever gauge armature wire (which can
be gotten in any art store) you use, spiral wrap a much thinner
strand of wire around that so as to provide something for the
clay to grab onto when you apply it.
I
will try and expound on the notes written above and incorporate
further notes and images on the following topics as time allows:
•
Dremel tools
• Styrene plastic for models
• Great Stuff at the Dollar Store
• Apoxy/Magic Sculpt
• Measurements
• McKensie/Wasco Catalogs
• Perfect Touch Tools
• Ultra Waxer machine and tips
• Heat gun
• Making your own tools
• Packing and shipping delicate pieces |