MULTIDIMENSIONAL
MAN (1)
Conversation
with Paul Barnett for "The Paper Snarl"
Just
as it happens, both of our interviewees this month are notable
for (among many other reasons) the fact that they express
their art in a diversity of ways. We were delighted when Joe
DeVito agreed to spare us a while out of his hectic schedule
for this:
PS:
You decided very early on in life to have, as twin strands
in your career, both illustration and sculpture. Have you
ever regretted not opting for just one or the other?
JD:
Actually, it's the opposite: I regret very much having gone
so long as strictly an illustrator. From as far back as I
can remember I've had an equal inclination for both. I quickly
developed an interest in animals and machines -- the bigger
and more dangerous, the better! That meant ships, dinosaurs
and whales in particular. While I revelled in drawing dinosaurs,
it didn't do the trick for my interest in whales. Somehow
I figured out how to fashion sperm whales with hollow stomachs
from Play Dough. I would then sculpt sharks or squid and shove
them down the whale's throat after which I would harpoon the
whale with a sewing needle that had some thread attached to
serve as imaginary rope. I would then hang it up by its tail
and peel off strips of blubber, using fake razor blades from
those shaving kits we would get for Christmas, until I could
see the animals inside. Just like in the whaling books. It
may sound strange, but that's how I started out in the two
endeavours, as far as I can remember, both at the same time.
As things turned out professionally, however, painting took
the upper hand for many years before I began sculpting.
PS:
Why?
JD:
I was born in NYC but moved to NJ when I was young. Art was
always there, but it took a backseat to my friends, athletics
and girls. The only thing I ever really did in regard to art
was draw and read voraciously about all the things that interested
me. It seems all the initial interests I had expanded and
intensified. From the beginning, the mould was pretty much
set. But I began to sculpt much less often. Mainly because
paper and pencil were quicker and more accessible. I'd grown
out of kid's clay and other materials were unknown to me.
But for an unexpected encounter with an old friend, when I
was twenty-one, I might not even have become an illustrator.
And when I did, sculpting was nowhere in sight.
PS:
How so?
JD:
My friend, Karen, told me about Parsons School of Design and
got me an interview. I got in and was abruptly reminded of
the fact that I knew next to nothing about 2D art, let alone
sculpting. But I had two saving graces: I could draw and I
was not afraid to work very hard. Luckily for me, everything
flows from those two attributes. In fact, it being just after
a whole whacked-out time in my life had ended, I was in wonderland.
I sensed that it was "now or never". I managed to
weave my way through the BS that permeates every level of
art school (I'd be a liar if I didn't say I prayed often!)
and found my niche: painting paperback bookcovers. If there
was a market for sculpting, I was unaware of it. Learning
how to oil paint took virtually all my time because it wasn't
taught in any meaningful way. I was virtually on my own in
that regard. Once I got work as an illustrator, though, it
was tough to get off that hamster wheel. Money was coming
in, but by then I was living on my own and bills were coming
in as well.
Unfortunately
I am not a particularly fast painter, so I had next to no
time to dabble in other areas. Any deviation, such as sculpture,
needed to be on a paying basis. It was over ten years before
I got a chance to sculpt something.
PS:
So what happened to open the door in that area?
JD:
I was painting the last of the Doc Savage book covers at the
time and came in contact with Bob Chapman of Graphitti Design.
He was one of the first to tap into the figurine market and
was looking to produce a Doc Savage statue. I saw the opportunity
and begged him to give me a shot, sight unseen. I convinced
him that it would be a good tie-in to have the guy doing the
covers sculpt the piece. I had nothing to show, but just knew
that, if I had the chance, I could do it. Thankfully, at great
risk to himself (if I had failed), he gave me a free hand
to do whatever I wanted. The Doc/Python piece was the result.
That kind of established me and I've been sculpting steadily
ever since. I don't know if it's more intuitive, or if all
those years as a painter, in essence making an illusion of
3D, made it easier. I do know I felt I was at the same level
in sculpting as in painting very quickly. These days I'm making
up for lost time. I'd say 90% of the work I'm doing at the
moment is sculpture.
PS:
Many of your pictures and sculptures concern dinosaurs, which
obviously hold great fascination for you. What gave birth
to that fascination?
JD:
There's something about giant animals and little boys that
never seems to fail. I am not embellishing when I say that
I knew how to spell "Tyrannosaurus Rex" before I
could spell my own name. The playground on W43rd Street was
all concrete, but we did have in NYC the Museum of Natural
History. Can you imagine being 3-6 years old, having a mind
predisposed toward fantasy, and walking among the giant skeletons
in the Hall of Dinosaurs? It only took one trip, let alone
several.
Add
to that the fact that in the late 1950s and early 1960s dinos
were all the rage because of Zallinger's mural in the Peabody
Museum at Yale. It made the cover of "Life" (or
one of those giant mags), and he augmented it with some fabulously
illustrated books. And that classic set of plastic dinosaurs
by Marx! -- one of the defining moments of my childhood was
when my aunt brought home that huge box. It was as big as
I was. I even remember the weather and what was on TV when
I got that present!
Another
major influence for me at the time was the "How and Why"
book on dinosaurs. The only mediums I used to draw were pencil
and charcoal. Everything in that book, inaccurate as the illustrations
were (who knew?), was done that way. The pictures were easy
to copy from. My imagination did the rest.
PS:
You never mentioned the movies -- did they have any input?
JD:
I was saving the best for last. It was my first TV viewing
of "King Kong" on Million Dollar Movie that started
it all and changed the course of my imagination forever. Remember
Million Dollar Movie? If not, on channel 9 in the USA they
would repeat the same movie seven days in a row, twice a day
at 1pm and 3 pm. I saw "King Kong" 14 times in one
week -- twice. I've seen the movie several hundred times since.
I still have recurring dreams involving Kong. That movie took
what was till then only in my imagination and brought it to
life. The images, the atmosphere, the sounds, and Kong! To
me, a perfect movie in every way.
And
there are all the great monster/sf movies of the 1950s that
were major creative influences. "Godzilla," "The
7th Voyage of Sinbad" and all the other B flicks -- I
was mesmerized by them. Who could forget seeing "Forbidden
Planet," or "The Thing," or "It: The Terror
From Beyond Space" for the first time? To me every Harryhausen
movie was a classic. The Cyclops from "The 7th Voyage
of Sinbad" was as surreal as it got. It's second only
to Kong in my recurring dreamscape.
I
sometimes prefer stop-motion to computer generation because
the creatures move as in a dream. The fantasy is suspended.
They're not so tangible that they lose their mythic domain.
I remember hiding under the kitchen table watching the opening
appearance of Mighty Joe Young as he attacked the wagon cage
containing the lion. Something that huge, out in the open
with no barrier between it and the men in the camp -- I was
terrified! But I couldn't peel my eyes away from the screen.
Those movies and all the great monster flicks, especially
those of the 1930s and the 1950s were the genesis of so much
of what I do today.
PS:
What do you think of the various sequels and remakes of "King
Kong?"
JD:
There is only one version of Kong: the original 1933 version.
While I know Willis O'Brien was unhappy with "Son of
Kong" for various reasons, I loved that too. If for no
other reason than that it enabled me to see more of a world
that existed only in the original movie, with some of the
same actors and more of Delgado's fabulous stop-motion monsters.
The closing scene was very poignant. That O'Brien animated
it as quickly as he did on such a tight budget is astounding.
(One of my favorite 1950s movies is O'Brien's "Giant
Behemoth." He did much of that using photo cut outs as
background scenery -- he got so much out of so little!) I
could go on for hours on this subject. In my opinion, any
remake of Kong needs to be done in a way that's never been
tried.
As
for the 1976 version . . . the less said the better. I have
nothing but admiration for Rick Baker, though. His work is
the film was very interesting. The Japanese versions are of
a completely different nature and to compare them at all with
the RKO version is impossible. As a kid I always loved "King
Kong vs. Godzilla" -- if for no other reason than I was
a Godzilla fan and everything seems so real when you're a
kid. I must point out that, rubber suit and all, the original
Godzilla movie is vastly underrated by many. I thought it
was brilliant in some ways and still do. The story is one
dimensional and has none of the romance or resonance of Kong,
but it does have very effective scenes which are beautifully
composed and lit and its musical score is, to my mind, extremely
evocative. I'll take it any day over the remake.
PS:
Do you find there's much difference between working for the
comics and doing book-cover illustration? Do you have, as
it were, to adopt a different mind-set for the two different
disciplines? And likewise between those and your modelling
and movie work?
JD:
Yes on all counts. That's one of the reasons I became an illustrator
rather than just a "fine artist". Illustration enabled
me to get paid for indulging all of my interests in an artistic
manner. There is virtually nothing I'm interested in that
I haven't illustrated over the years. As an early teacher
once said, he made the same choice because he wanted "to
be honestly commercial". But I digress, this subject
is too expansive to tackle here. Suffice it to say that each
field or genre brings with it a different focus and a different
set of problems.
PS:
What would be an example of those differences?
JD:
Take a romance illustration and a superhero poster. To do
either well, a command of human anatomy is needed. But that's
where the similarity ends. In the former, even when working
from fashion models, there is still a need to idealize quite
a bit to create the perfect couple. When working from photos
you have to know what to leave in, what to leave out and what
to invent. It is not easy to cross genres and pull one off.
There is a feel to them that requires a completely different
touch than say, Batman.
With
the Batman, you've got to have some affinity with the character,
know how he would move and be facile enough to avoid having
the pose look stiff. And, if you're a painter, you have to
know how to translate a pen-and-ink icon into reality. The
mood is utterly different, the proportions are often greatly
enhanced to give a superhero monumentality. While in a romance
cover you could, in most cases, get away with tracing a photo
and then slightly altering and refining it (not as easy as
it sounds when creating the perfect female/male face), in
most comic-oriented work you have to redraw everything. And
that's if (especially in the case of sf and fantasy) the stuff
exists at all! In cases where you can't photograph something
-- such as aliens or weird machinery -- you have to know how
light falls on objects in order to create realistic images
completely from your imagination.
And
we haven't even gotten to picture-making. When I got out of
Parsons, I could draw and paint anything, but I hadn't the
foggiest idea of how to make a good picture. Thank God I ran
into an illustrator named Ralph Amatrudi, who was very well
disciplined in the Riley method. Riley was a modern-day Howard
Pyle and the mentor of many tremendous artists (James Bama,
who revolutionized paperback cover art and made Doc Savage
famous again, Roger Kastel, who painted Jaws, Bob McGuire,
and many others). Someone was watching over me when I moved
into Ralph's building. We developed a friendship that lasted
until his death. In the beginning he tutored me every day
on how to direct the viewer's eye through the proper use of
edges, values, colours, shapes and the like. I could go on.
PS:
I imagine what takes place between painting and sculpting
is even more extreme.
JD:
There you literally move into a different world. Most 2D work
(I'm focusing on usual forms of illustration here) is basically
an illusion meant to give an impression of reality by utilizing
traditional methods of perspective, contrasting edges, colour
shifting and the like. Full-dimensional sculpting is just
the opposite. There is comparatively no illusion. You finally
get past all the painting tricks and just make the thing.
For some reason, painting had a much more gruelling learning
curve for me than sculpting. After years of oil painting it
was such a relief (no pun intended) to sculpt an object and
change a shadow pattern as easily as I could move a light!
Of course there's the problem of seeing things in 3D, being
mindful that what you're doing will be viewed from all sides.
And casting technicalities. But nothing comes without a price.
If truth be told, I think the best way to revitalize your
painting is to immerse yourself in sculpture and vice versa.
PS:
Aside from dinosaurs, you've done a fair amount of work with
superheroes, from Tarzan to Superman and Wonder Woman. Which
of the established superheroes are you most comfortable working
with?
JD:
This may sound expedient, but for the most part I am equally
comfortable with all of them, so long as I am not pigeonholed
creatively. I'm sure it would have served my career better
in some ways to concentrate on one area exclusively, but I
think I would have gone nuts. It's taken me longer to get
a "name" in a given genre because I was constantly
hopping around, but after almost twenty years I've built up
enough of a body of work to have a spot in several of them.
In some ways I'm the ultimate fan. In other ways these things
(sf, fantasy, superheroes, dinosaurs, wildlife. religious
icons, etc.) reflect aspects of my personality that I need
to work with. They are my attempts as an artist, given the
opportunities I've had so far, to most effectively, most meaningfully
and most influentially add my two cents to that amalgam of
movements, isms, fields or whatever that collectively come
under the heading "Art".
PS:
Have you ever thought of taking the next step with your modelling
work and going into stop-motion animation?
JD:
Early on I dabbled in animation, in both cartoon and stop
motion forms. The main problem is there is only one of me.
On the east coast, the field I'm in made the most sense. I
visited Rob Bottin's studio a few years back to talk -- a
fascinating experience. If I were in California, I might have
ended up in movies, who knows?
PS:
You've also done a fair amount of card work. How does that
fit in with the already broad DeVito oeuvre?
JD:
I enjoy doing card work a great deal because I collected them
when I was a kid. It feels wonderful to think that you're
doing the same for another kid (I especially enjoyed working
on the JPII dinosaur toys for that reason). Also, I developed
a fast technique that enabled me to create images that were
hard to tell apart, in printed form, from my larger paintings.
Most of my card paintings are about 5in x 7in and my bigger
paintings average 20in x 30in. The new technique always comes
in handy in a pinch. I created many images that way and had
a blast doing it.
PS:
Do you find you read a lot of sf/fantasy/horror in your spare
time, or do you mainly just read the books you have to illustrate?
JD:
I've read many of the classics, such as "Dune,"
"Childhood's End," "Lord of the Rings"
and related books, "The Martian Chronicles" (Bradbury
has been a particular favourite over the years), etc., and
many, many stories and series such as those about Doc Savage
and Conan. But I must say much of it was in the past. When
I read these days, it's almost always theological/philosophical,
scientific -- particularly palaeontological developments --
historical or biographical. While working I listen to many
of the classics in all genres on tape as well. I've recently
been able to visit Verne and Wells again in that way. I've
got a lot of time to listen and contemplate while I work.
PS:
You've also done your fair share of romance covers. Is this
a genre you feel particularly simpatico with or is it just
a question of becoming interested in whatever commission is
offered?
JD:
The only reason I painted romance covers (the last one I did
was over 15 years ago) was because that was where my break
came. I worked my way through school as a waiter and found
I couldn't get anything done going to classes five days a
week and working on weekends. So I crammed all my classes
into the first three days of the week and kept the last two
for nothing but artwork. I ended up needing three credits
one semester, and the only slot I had was a Wednesday night.
There was a paperback bookcover class taught by Milton Charles
that filled both needs. He also promised to take one student
at the end of each year and give him/her a job. I had no idea
what it was all about, how to paint, or where it would lead.
As things turned out, in that class I was introduced to painting
for book covers, figured out how to do it and got the job.
It was painting romance novels. The last thing I would have
expected I'd be doing when I went to Parsons, but they proved
very instructive for many reasons, the most valuable of which
was painting the human figure. And, of course, they opened
a door to the world of illustration. I soon figured out how
to get into genres better suited to me. I began working the
day after I graduated and never looked back.
PS:
Unlike many of your contemporaries, you don't make huge use
of many of the new technologies in your creation of images.
What has decided you against digital imaging, or is it more
a case of something you'll take up one day but not yet?
JD:
I don't know what will happen in that regard. I suspect I
will delve into it sometime. My good friend Rick Berry has
pushed to get me into it, but I'm just not ready yet. I've
always been a gadget freak, but for some reason computers
haven't clicked with me yet in terms of art. They don't convey
a tangibility which I seem to need. There's nothing like applying
real paint and shaping real clay. I'm sure I'll adapt if I
need to in order to stay alive, but so far I've been lucky
enough to keep going the way I am. Not that I'm not planning
for the future, mind you. I've got several projects in the
works that I hope will take care of that.
PS:
In your 2D work, what are your favourite media?
JD:
Oil paint and graphite. I love each of them, almost to the
exclusion of all else. Everything I've wanted to say I've
been able to pull out of those two media. The one exception
is pen and ink. I was very adept at it years ago but for some
reason it fell by the wayside. It's a rich medium and I hope
to get back into it someday.
PS:
And in your sculpture?
JD:
There are two things that have made a viable sculpting career
possible for me: Super Sculpy and Crazy Glue. Because of its
ability to harden after baking in the oven, Super Sculpy is
perfect for sending through the mail (be careful how you pack
it!). While it has a decent tooth to it, it is also translucent,
which can cause problems seeing detail. I usually mix it with
one of the coloured Sculpy clays (Sculpy is actually a synthetic)
to make it opaque. Why not use the coloured stuff straight?
Because it is too rubbery for my taste. The Crazy Glue puts
things back together that break or are changed and it holds
up well in the oven. When I'm doing larger pieces, such as
a 2ft Land Rover trophy I sculpted or a 7ft+ Madonna and Child
statue it looks like I'll be doing shortly, my preferred clay
is Chavant P40, which is basically like plasteline minus the
sulphur fumes. It also can reduce to liquid under heat or
become quite hard under cooler temperatures. There is also
paraffin-based wax, but I don't find it as desirable as clay.
The wax ends up looking too slick for my taste, something
akin to an airbrush vs. a paintbrush for the clay. You can,
however, achieve amazing detail with it. It's what all the
action figures you see in the toy store are sculpted in. To
each his own.
PS:
Being commissioned to do the first authorized Tarzan statue
in association with Burne Hogarth and the Edgar Rice Burroughs
Foundation must have been pretty exciting. How did that come
to pass?
JD:
It was one of the best, most gruelling experiences of my career.
It was the first time I worked in collaboration with another
artist. But in this case it wasn't just any artist, it was
Burne Hogarth. His brilliant draughtsmanship and stylization
of the Tarzan comic strip over many years was just one of
the achievements that gained him legendary status. He created
the basic design, a one-angle view that was faxed over to
me. We talked often during the sculpting and I sent videos.
Upon its completion I was flown out to his studio in LA for
the final details. That was an experience in itself because
I had one plane ticket for me and one for Tarzan, which I
was not going to let out of my sight. It took a while to explain.
Again, it was Bob Chapman who commissioned the piece and lined
everything up. Burne was 84 when I met him and as sharp as
a tack. He loved to argue, which I soon realized was his form
of conversation. Once I understood that, we had a great time.
A more gracious host and astute conversationalist there never
was. We became good friends. I am only sorry he never saw
the piece cast -- he died the following year following a ceremony
in his honour in France. It was the first Tarzan statue authorized
by the Burroughs Foundation and the only sculpture Burne was
ever a part of. I feel very honoured to have done it.
PS:
Have you ever thought of taking up writing as yet another
arrow in your quiver, just to make us all feel really small?
JD:
Ha! Please. I have often thought of writing and at this moment
am developing a project of truly gigantic proportions, the
story of which is mine. I am participating in the writing
as well. There are also two other endeavours that involve
writing on my part. We'll see how they turn out!
PS:
What advice do you have for newcomers to the field?
JD:
There are many things I've discovered along the way that may
be of some use. Never listen to anyone who says you can't
make it. Try every possible option and be prepared to work
very, very hard. The first time I interviewed at an art college
I was told flat out I'd never make it and should not become
an artist, and ended up graduating with honours from Parsons.
If your heart leads you in a particular direction, chances
are very good you're meant to be there. In relation to creating
art, things are not as complicated as they seem: as I simplified
my approach, the better I got. Don't try to do too much at
once! Better to be very good at one thing than mediocre at
several. It took years for me to expand into various genres.
Given a decent aptitude, you would be amazed at how unmysterious
it all is. If at times when you're starting out you feel you're
the only one who has no idea of what to do or how to do it,
believe me, you're not alone. Always help people: you'll be
surprised at how much you get helped in return. No one makes
it without the help of others along the way. Remember to reciprocate.
And lastly, as well as firstly, pray. Often. It works.
PS:
And the (alas) inevitable final question . . . What are your
plans for the future?
JD:
At this point in time it would be nice to consolidate all
that I've done and leave some kind of definitive mark. This
is not an easy thing to do because it requires a large deviation
from the status quo and I've got a family to take care of.
Still, I've managed to put together a proposal for a major
publishing project based on the Kong character (who else?)
with the full approval of the Cooper Estate. It is a story
that I believe is unique, exciting and, of course, full of
captivating visuals. I'll be co-writing it with Brad Strickland.
There
is also a wildlife-themed illustrated series that I have written
and laid out. It deals with a tried and true aspect of nature
in an almost theatrical manner, for lack of a better description.
It is very much in keeping with the interests I've had since
the beginning.
I
also will be embarking on two other major projects in the
next three months:
The
first, if all goes well, will be a 7-9ft statue of the Madonna
and Child. The commission came out of the blue. It's something
I always wanted a shot at. At least once. Now it looks like
I've got it. Until it's finalized I can't give the details.
The
second begins with a collectable sculpture line of new work
that is presented in a rather novel fashion. Again, I am prevented
from saying too much, but keep your eyes open. It will be
at least a few months before it's advertised, but I think
you'll know when it hits!
PS:
Joe DeVito, thank you very much.
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