| To
begin, I am writing about my painting technique because I am
often asked how this or that is done. I do not in any way profess
the following to be the best way, let alone the only way. That
said, quite a bit of what I do may seem unorthodox to some purists
since I put my own twist on things to suit my own personality.
My painting technique is fairly straightforward. The following
notes are what I have found work best for me on a regular basis
when illustrating, where speed, accuracy and good reproduction
qualities are at a premium. These methods focus on a traditional
hand and brush approach using oil paints.
CONCEPT
SKETCHES
No
matter the art, everything starts with drawing. Before I do
anything else, I draw as many small sketches as necessary
to arrive at a suitable composition. For any beginners reading
this, this ‘thumbnail’ stage is of great importance.
Most often illustrators, and artists in general, do not sit
down and paint what comes to mind when their painting has
specific criteria to meet. By doing loose little drawings,
say 2”x3”, no time is wasted on unnecessary detail
because you do not proceed until the overall composition is
arrived at, or at least until an idea crystallized. At this
stage you establish basic size relationships, shadow patterns,
and the like with no effort at all. I never stop drawing until
I have something which works. (Click
here to see some examples of my thumbnail sketches.)
GATHERING
REFERENCE
Once
a basic idea is arrived at, it is time to gather reference.
This is also a very important step. I’ve heard it said
that an artist is only as good as his reference. This may
be true for some, but certainly not for all. I know I have
made entire paintings up completely from my imagination. Whenever
possible, it is great to work from life, but when working
with the figure and animals – and a great many other
things – this is not always practicable.
Because
of this, virtually every working pro has accumulated a scrap
file in one form or another that is indispensable. Personally,
I began filling a four drawer legal sized file cabinet (some
artists have several) when in art school by ripping up every
magazine I could get my hands and categorizing the images.
This eventually morphed into @ 30 categories, such as “Animals”
being subdivided into mammals, reptiles, fish, and other,
or “Backgrounds” into different seasons. Whatever
suits your sense of order. I cannot overstate the time this
has saved over the years when a particular subject reference
was needed. These files are usually augmented by countless
personal photo sessions and voluminous book collections in
most artists’ studios as well.
Lastly,
it is important to understand the difference between using
props or photos as reference and using them as crutches in
the sense that they are slavishly traced or adhered to (not
to mention problems this may cause with copyright infringement
on photographers). In this regard, as an artist it is important
to know what you should leave in, what you should leave out
and also to have the ability to invent what is not there at
all. Photo reference is a tool and should be nothing more.
The goal is to use the reference intelligently to serve the
completion of the original concept.
PHOTOGRAPHY
If
the opportunity is there, the easiest way to get from point
“A” to point “B” in a highly representational
style is to photograph the elements of your original idea
as precisely as possible. This is usually done when using
people, since they are the hardest subjects to paint without
good reference and are not willing to sit hours upon end while
you paint them from life. Sometimes, such as when working
for paperback companies, the publisher picks up these costs.
There are photo studios, which specialize in this sort of
photography. They have books from all the major modeling agencies
to book models from. You set up an appointment (usually for
one hour), go in with your concept sketches (the more detailed
the better so as to give the models something to work from),
make sure you know what lighting pattern you need and off
you go. The person running the studio sets everything up and
clicks the camera as you direct.
When
considering lighting, strong shadow patterns are recommended.
These are achieved by using a singular source of light with
a filler, if desirable, to give a touch of detail in the shadows.
This is called Form Lighting. Carravagio and Rembrandt are
great examples of this type of lighting effect. Its benefits
are that it is the best way to achieve three-dimensional effects,
which make a picture ‘pop’. In terms of illustration
inparticular, this is highly desirous as it makes images grab
the eye immediately.
When
using photos to which you have either the negative or original
digital file, it is a good idea to use three versions of the
same photo: one light (to see detail in shadow areas), one
dark (to see detail in highlight areas) and one normal as
an overall guide. I could write a book here as pertains to
the difference between photos and life, the proper use of
edges, etc. but can’t. Keep an eye out for these things
when seeking out more in depth sources.
SCULPTING
OR DRAWING FROM IMAGINATION When
there is no way to get life or picture reference, such as
in painting aliens or other imaginative subjects, the artist
has two choices: to sculpt what is needed, or draw and paint
completely from imagination. The former is desirable for several
reasons if one has the time. I have found sculpting to be
informative on several levels. Making things in 3D always
serves to better understand the underlying structure of what
is being painted. It also, of course, makes it very easy to
light the subject from any direction using a variety of techniques,
all of which provide extremely good reference. (Click
here to see some examples of my sculpted reference materials.)
Drawing
realistically from the imagination, although seemingly difficult
and mysterious to the beginner, is actually quite simple when
looked at from a logical point of view. All you need know
is how to draw a sphere, a cone, a cylinder and a cube along
with their shadows as a light is cast on them from any one
direction. If in doubt, shine a light on a similar object
and see how easy it is; any basic art book will outline the
principles. Once these fundamental things are understood,
you have the potential to draw realistically from your imagination.
Anything you can imagine is essentially made up of these basic
shapes. All you have to do is combine one shape with another
and off you go. Start simple (kids drawing books can be very
informative!) until you get the hang of it and make your images
gradually more complex. Practice and patience will open up
a whole new world of creativity in this regard. (Click
here to see some examples of my drawings from imagination.)
In
either of the above cases, all that needs to be done is to
combine what you have sculpted or invented with the other
elements of your reference and move to the next step.
THE COLOR SKETCH
Although
not everyone uses this step, I believe it is a very important
one and I rarely proceed without it in some form. It can be
very tight or very loose, but its benefits are enormous in
terms of time saved.
The
essential thing about a color sketch is that it is a quick
way to solve whatever problems you may encounter in your painting
before you begin. It is far quicker to adjust an incorrect
color on a 5”x7” sketch than it is to correct
one on a large original. Also, in a color sketch you are not
worried about being neat; all you are interested in is solving
whatever problems will pop up.
And
what are these problems? They include drawing, composition,
color, and value. It can all be summed up in two words: picture
making. Picture making is one of the most fundamental aspects
of being a painter. There is far more to being an artist than
being able to copy something realistically. The latter is
important in and of itself as a matter of craft. But at some
point the next step needs to be taken in order to use that
skill creatively. The artist controls the eye of the viewer
so as to guide him through the painting in a deliberate way.
Whether in making some statement or telling a story, picture
making is the term I use to describe how that is done.
To
effectively make a good picture, one must understand what
I call ‘the skillful use of opposites.’ It is
by using opposites in varying degrees that we create the contrasts
that progressively focus the eye of the viewer as desired.
In simple terms, where you want the viewer to look first,
you create the greatest contrast, where you want the eye to
go next you create a lesser contrast, etc. This can be the
lightest light against the darkest dark, the biggest vs. the
smallest object, the brightest color next to the dullest color,
action against non-action, hardest edge next to the softest
edge, etc.
Color
sketches are ideal for working out these ‘opposites’
to create the desired visual dynamic in a painting. Intellectually,
it is easy to understand, and when watching it being done
it seems easy as well. Unfortunately, my experience has been
that what I understood intellectually took some time before
it managed to flow off the tip of my brush! Practice and constant
review by someone who had a good eye was essential for me
to arrive at a professional level. This is why working small
and without the pressure of producing finished work was so
important for me. (Click
here to see some examples of my color sketches.)
While
I work in oils virtually all of the time for my finished paintings,
I often paint my color sketches in acrylic because of that
medium’s quick drying time. I use the liquid acrylics,
as opposed to the ones in the tube. I find them far more convenient
and easy to work with.
It
would take a book to properly describe how to create a good
picture if I were to start from scratch. The best I can do
here is to say that it is important to decide where you want
the viewer to look in your painting and compose your painting
accordingly. Do not detail a painting all over. Generally,
put detail in either shadows or highlights, but not equally
in both. Sharp edges bring objects forward; blurry ones push
them back. Cool colors recede and warmer colors come forward.
Aim at designing a picture which reads clearly. Great artists
and illustrators to look at for this sort of thing are Da
Vinci, Rembrandt, Vermeer, Carravagio, Howard Pyle, NC Wyeth
and Norman Rockwell.
THE PAINTING
Once
the color sketch is resolved, I am ready to begin the finished
painting. For me, this usually means starting with a 30”x40”
two ply 172 Bainbridge hot or cold press illustration board
(respectively meaning perfectly smooth or textured - according
to taste or need) and back it with 1/4” foam core board
for support. I attach the two via photo spray mount and tape
the edges with 1” masking tape. I find this provides
a light, suitably rigid, durable painting surface when prepared
properly as described next.
I
then mix @ one part white Gesso with two parts water (possibly
more towards the water end) and stir well. I apply this mixture
in thin coats with a sponge brush at least 3” in diameter
– avoid air bubbles. Usually three or four coats will
do it. Allow time to dry between coats. I try to keep surface
texture to a minimum, but a rough texture can be had using
a paint roller; a glass-like finish can be achieved by sanding
with a fine grit sand paper. If I am painting smaller, I then
cut the whole sheet into whatever sizes I need and retape
the edges.
When
precision is needed, I create the final drawings in detail
and transfer them to my board by either projection or tracing
paper. Sometimes I draw freehand on the board itself, but
changes seem to make a mess after a while and I’d rather
refine them on paper first. I usually use 9H or 6H leads to
draw on gesso. When transferring them via tracing paper, I
shade the reverse side of my drawing with a softer lead (HB),
place the paper on my board and trace over the lines which
leaves the impression on the board. Another way is to finish
my initial drawing on a letter sized sheet of paper (because
this is the largest size I could fit in my projector) and
then project it onto my board. In either case, unless the
subject is small, I usually spend very little time shading
the sketch in any way as this is done much quicker with paint.
I am careful not to make the lines too dark so that they are
easily covered when I paint over them. If any erasing needs
to be done, I find a kneaded eraser works best on a gessoed
board; other kinds, particularly plastic ones, seem to smear
more than erase when they are used by hand (although I’ve
found that an electric eraser could work well with them).
Once
the drawing is transferred, I usually spray it with workable
fixative so that the drawing won’t smear when I paint
over it. I let it aerate for a day to let the fumes dissipate.
The
board is now ready to apply paint. There are several ways
to progress. One is to choose the overall local color (another
good reason to have done a color sketch so as to know what
the color scheme will be). Another is to underpaint everything
in earth tones (usually burnt umber) to establish values and
provide an under tone to tie all the other colors together.
Still another is to roughly block in all the different colors.
If I choose either of the first two steps, my next step is
usually to mix my colors by matching them to my color sketch
after which I quickly block in the entire painting. In the
“Step by Step” section, the Wonder Woman painting
uses a simple, burnt umber underpainting approach. In time
I hope to post other paintings showing the other ways.
Once
this is done, I finish the painting in detail as needed. This
means rendering in the important areas, and leaving non-essential
things less rendered. This is a good reason to underpaint
all over rather than finish areas completely a section at
a time. I find it very beneficial to have an overall view
of the painting as, even with the color sketch, there is a
great deal of spontaneity which can take place when painting
the finish.
I
use rounds, flats and filberts, as well as the occasional
fan brush. The general rule is to use the biggest brush you
can to do a particular section well, but I can use rounds
as fine as 10/0. I rarely use bristle brushes (except when
working on canvas). I used to use red sable for the smaller
brushes. I now use synthetic sables for most things. While
they wear out relatively quickly, I find they have advantages.
Instead of using the gradually eroding point of a very expensive
sable brush, I’d rather replace that brush three times
with a synthetic and get a fine point each time. I find having
good tips on my brushes to be essential.
As
far as paint is concerned, I usually use Utrecht oils. They’re
what I got used to in art school and stuck with them because
I’ve never had a problem. I also use the traditional
brands such as Windsor Newton, Grumbacher, DVP and Rembrandt.
There are differences between brands to some degree and over
the years I have discovered my favorites. For instance, I
prefer Rembrandt’s burnt umber to all others because
I have found that it has a smooth texture and dries far slower
than the others.
I
also premix and tube many of my own paints. The empty tubes
can be bought from Pearl Paint. This is very useful when using
a ten point gray scale and its corresponding colors as described
previously. I mixed my grays in equidistant values from 2
through 9 with one being black and ten being white. I did
the same for my reds, blues, greens and oranges. This way
I save much time when preparing my palette at the start of
each painting:
• For the Grays start with titanium white and progressively
add ivory black and burnt umber (to neutralize the coolness)
• For reds I use alizarin crimson, cadmium red dark,
cadmium red medium and Cadmium red light for values 2 through
5, and then I add white to the cadmium red light to get values
6 through 9.
• For yellow/oranges I start with burnt umber for value
2 and gradually add cadmium orange until value 5. Value 6
is cadmium orange, followed by cadmium yellow-orange, cadmium
yellow medium and cadmium yellow light for values 7 through
9.
*** NOTE: If you mix the corresponding values of a red, a
yellow/orange and a gray, you will come up with a basic flesh
tone for that value (i.e. a #5 value in each of those colors,
when combined with eachother, will produce a #5 flesh tone).
• For warmer blues I use ultramarine blue as value 2
and then progressively add titanium white for all the others.
For cooler blues I use pthalo blue as value 2 with the progressive
addition of titanium white for the other values.
• For cooler greens, start with viridian as value 2
with the progressive addition of titanium white for the other
values. For warmer greens, start with pthalo green as value
2 with the progressive addition of cadmium yellow light to
get the others.
Note:
If you are a beginner, I would refer to the Grado or Faragasso
books listed at the end of these notes before mixing your
first batch.
I
generally use no medium other than Turpenoid or another high
quality, odorless paint thinner. If I do need a medium, I
use a touch of linseed oil. I paint relatively thin and usually
have no problem with drying time. I usually can paint over
an area the next day. If quick drying time is needed, I use
cobalt drier. If extended drying time is needed, a drop of
clove oil will keep oil paint workable for what seems like
ages.
IMPORTANT:
No matter how good the scent of oil paint may seem
(I love it), it is not good for you – especially when
used in conjunction with turps and mediums. After a bad reaction
to all the above after 10 years of working with poor ventilation,
I developed my own ventilation system above my palette which
I leave on 24 hours a day. I highly recommend developing such
a system..
To
close this section, I would also add that there are times
I throw all of the above out the window and just attack a
white canvass with no planning or preparation whatsoever.
While doing loose color sketches often serves to get this
need out of my system, there are times when nothing else will
suffice for complete spontaneity. I just go where the mood
takes me. For me it is about getting what is in my head onto
whatever surface I am working on. To that end, I will use
whatever works best: I do not think there is an “absolute
way” – the only thing that matters is to be creative
and have fun. I would hasten to add that for me, without all
of the above, such sponanteity might not have been effectively
possible: it is discipline and experience that eventually
allowed the efficacious use of that freedom. In short, I had
to “know” it before I could usefully discard it.
FINAL
THOUGHTS
Some
artists, who may not absorb something when taught one way,
will instantly access it when it is taught another way. A
major breakthrough for me in art school was deciding to surround
myself with those teachers who taught in a way I could relate
to. In my opinion, beware the instructor or the psychology
that looks down on the importance of craft in painting, or
any of the arts for that matter. I found it prevalent in art
schools to stress the “creative” at the expense
of “craft.” On the contrary, I believe an artist
should be in such control of his craft that it need not be
thought about when expressing his idea. I think lack of craft
actually stifles creativity. An artist in complete control
of his craft has far more time to devote to creativity. Also,
while craft can be taught, I do not believe true creativity
can be. Learning different techniques can be hard work, but
like learning anatomy, when gotten out of the way early the
dividends will pay off for a lifetime. After all, the greatest
creative thought in the world is useless if you can’t
properly express it.
To
close, I reiterate that what I’ve written is one way
of doing things, and not the only way. My thoughts only point
an arrow in a direction. Needless to say, a proper over view
of such a subject can fill volumes.
SUGGESTED
READING
There
are many books, which go into many of the processes I use,
as well as many others, in much greater depth. These are some
of the ones I’ve found to be of great use:
•
Rockwell on Rockwell by Norman Rockwell (Watson Guptill)
• Mastering
the Craft of Painting by John Grado (Watson Guptill)
• The Riley Method by Jack Faragasso (Going on memory
with the title)
• Problem
Solving for Oil Painters by Gregg Kreutz (Watson Guptill)
• Any and all of the books by Andrew
Loomis! These offer superlative instruction with entire
books devoted to individual study such as illustration, painting
and drawing. They are out of print so far as I know (they
were written in the 50’s) and are tough to come by,
but well worth the effort if you can track one down.
I
would also give the Dover book catalog a good going over as
there are many tremendous books to be had there, particularly
on the study of all kinds of anatomy. |