Joe can’t
recall which inclination came first: drawing or sculpting. Both go
back to his earliest memories, where pencils and Play Dough were his
constant companions. As things turned out, he painted professionally
for over ten years before he got his first chance at sculpting on
the same level. In that regard, he owes a debt of gratitude to Bob
Chapman, of Graphitti Designs. Bob gave him his first commission in
1993 (see Doc Savage/Giant Python sculpt), before Joe had any sample
work to show. Joe has sculpted continuously ever since. So far he
has created figures from a few inches to over one and a half times
life size.
Part of what made this possible was the advent of Super Sculpy, a
synthetic clay which could be fired in a home oven. This made it feasible
to ship a finished sculpture to wherever it had to go and have it
get there in one piece (though not always!). This seemed to coincide
with the explosion in the collectibles market, and a new niche was
created that did not seem to exist before in such a lucrative way.
Another material that Joe uses, paraffin wax (or a derivative mixture),
could also be used in the same way in that it is easy to ship. But
its qualities are very different than that of clay. Astoounding detail
is possible with such materials and it is used primarily for the toy
industry. For larger pieces, Joe prefers Chavant P40, a clay with
a tremendous range of plasticity - from rock hard to liquid, depending
on temperature - which also lacks the fumes associated with traditional
plasticine.
The discipline of painting required a much steeper learning curve
than did that of sculpting. Partly, this was because he had so much
to learn as an artist when he started painting. When he began sculpting,
much of this experience naturally transferred over and it was mainly
the craft that he had to learn, as opposed to the other intangibles
associated with art. Sculpture also came much more intuitively and
the step into the third dimension was comparatively painless. He quickly
gained an equal footing in both arts.
Joe feels the need for good drawing and mastery of illusion are as
necessary in sculpture as they are in painting; albeit of a different
nature. The drawing is over a three dimensional contoured surface
and the illusion is in creating effective marks and patterns within
the composition to help control the fall of light. Of course a major
difference between painting and sculpture in the round is the need
to be constantly aware of the full 360° surface area of a sculpture.
This needs to be immediately considered for basic composition and
constantly observed for correct proportion.
Unlike illustration in which Joe had many accessible influences, sculpting
is completely self taught in terms of not having taken courses. He
has, however, intensely studied many of the traditional masters, Michelangelo,
Bernini and Rodin chief among them. He has found the Dover art book
collection invaluable and places great treasure in the books by the
late 19th/early 20th century sculptor and teacher Edouard Lanteri,
particularly his ‘Modeling and Sculpting the Human Figure.’
Another indirect but powerful influence on his sculpting were master
anatomist John Zahourek’s classes and seminars on human and
comparative anatomy. Joe attended several while at Parsons and throughout
the 1980’s.
When all is said and done, Joe says his experiences in the fields
of painting and sculpture have led to the inescapable conclusion that
a great way to improve as a painter is to sculpt, and a great way
to improve as a sculptor is to paint. He considers each to one half
of an artistic whole.